Posts Tagged ‘enyo’


I missed webOS Developer Day, but I took a look at the presentation of the Enyo framework (video below). I like most of the bullet points: faster performance, hardware acceleration built-in, etc. However, one point that’s troubling me is the idea of using higher-level controls instead of divs. From the bit of code presented in the final demo, it looks like layout (and pretty much all UI stuff) will be done using JavaScript widgets, which are translated at some point into the appropriate HTML constructs. Obviously, widget-centered development isn’t a new concept (MFC, WinForms, Cocoa… sproutcore and such on the web) nor is it necessarily a bad one (getting something presentable up and running is easier), but there always seems to be a very real and very large loss of flexibility.

When a widget doesn’t look or function exactly how you need it to, and it becomes necessary to make a new one, development within the widget framework can range in difficulty from trivial to near-impossible. As I mentioned when I wrote about Adobe Air, HTML/CSS isn’t perfect, but it’s the most flexible layout and styling framework I’ve come across. Abstracting away that flexibility in favor of plug-and-play widgets makes me cringe… it’s a nice idea, it’s a very (object-oriented) developer-ish idea, but it usually comes with a pretty high cost.

From working with both HTML/CSS and WinForms extensively, I’d say the widget-centered framework model used for desktop apps shouldn’t be replicated for web development. In fact, it should be the other way around: the flexibility of a HTML/CSS-esque system should be brought to the desktop.

How this will play out for Enyo, I don’t know. I’m cautiously optimistic. Being a web framework, everything still boils down to HTML and CSS, but it remains to be seen what level of manipulation will be allowed or make sense (in terms of performance, coding difficultly, etc.) at that level.