Helix Preview 2
Avishkar Autar · Jun 20 2006 · Uncategorized
I’ve also been trying to find some info on CSG (constructive solid geometry); this is what allows you to carve one primitive from another (the boolean difference operation). You can also add primitives together (boolean add) or get the result of the boolean difference (boolean intersection); however, carving is probably the most popular and important for a level editor. So far, the only useful information I’ve found is this QA on Flipcode. This is really helpful, but I think I really need something that goes into more detail. I’ll have to see if I can get my hands on either of the two papers mentioned in the QA.
oh, some of the icons used are from http://www.famfamfam.com/. They’re the work of Mark James. The icons in the lower left (the cyan-ish colored ones) are ones that I created (just messing around with wingdings font and photoshop).