Rex is coming

I’ve just wrapped up work on the Rex file format and RexUtil, a utility application for working with Rex files. Rex is basically a resource file format that will support zlib compression for selected files (compressing all files would be stupid as there is little to no gain in compressing jpegs, png, mp3, etc). RexUtil currently does not support this compression, but future version will. Aside from creating a resource file format which I, myself, will use in my projects, I’m also hoping other indie game developers (or any other type of developer, in general) will embrace the format and use it in their projects as an alternative to zip.

The Rex specifications and RexUtil will be up as soon as I create a project page for Rex. If time permits, something will be up by tomorrow night.

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