May 22 2008 · Graphics and Rendering
I stumbled upon an annoying little graphics bug recently where I was getting corrupted textures on a Radeon 9500 graphics card. I eventually came across this thread which hinted at the problem. Apparently, automatic mipmap generation is messed up on the Radeon 9500 and screws up your textures (I got rainbow colors, weird blocks, etc.). I’m pretty sure the hardware supports it, so perhaps it’s a driver issue, but in any case it didn’t work.
What’s even more annoying about this is that everything worked perfectly on a much older Radeon 7500 card.